Introduction
Presentation
This book will teach you everything you need to know about building video games
with the libgote
. I'll try to add information about the various aspects of the
library and how you can link them together to make a complete video game.
Refer to the API documentation for an in-depth detail of all the functions provided by the library.
Building from source
Cloning the repository
Using SSH
Make sure your SSH key is linked to your GitHub account.
git clone git@github.com:nasso/libgote.git
Using HTTPS
git clone https://github.com/nasso/libgote.git
Building libgote
Just navigate in the root directory of the repository and call make:
cd libgote
make
If you want to build it with debug flag (-g3
), add DEBUG=1
to the make
command:
make DEBUG=1
Generating the documentation
The library documentation is generated using Doxygen. A online version is available here.
First, make sure the ./target
directory exists at the root of the repository.
It is automatically created when building the library, but you can also use
mkdir
.